66
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807
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Recent reviews by Machine

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Showing 1-10 of 66 entries
2 people found this review helpful
2.6 hrs on record (2.1 hrs at review time)
Early Access Review
The most fun I've had in ages. Get 3 friends and get this game, what an absolute hoot.

Sure we might only get 10-20 hours out of it, but for £9 or so, that's what, 2 pints max at the pub with said friends? From a value perspective, it's sound.

Excellently put together, well thought out features such as the donations to dead players at the end of the round, clearly explained enemies and puzzles that aren't too annoying, pacing is good, we're hitting the missions in order which is scaling up each time - and we've had a new monster nearly every time.

Best with friends, runs great on linux (Manjaro) minus a bit of window / not window shenanigans on the first boot - also my windows comrades had settings saved between demo and full game, I did not but that was no big deal, just a noticed difference - there were no crashes and no performance hitches.

Sound and graphics are excellent and we were espeically pleased to see on the self destruct mission, you get to see the ship explode.

If I had one complaint it would be how the respawn pods are sort of pointless, we had one round were one of us was killed early and it was kinda dull for that person but we did donate cash at the end of the round - seems to me as though whilst respawns exist, you should just start at the ship or something... you can mitigate this by hitting the respawn pods asap, then you're locked in the game.
Posted 9 February.
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6 people found this review helpful
14.7 hrs on record (4.2 hrs at review time)
I review when I've got my moneys worth, this was £7 when I picked it up, I can see from here that there's easily value in here. If I only get another 4 hours out of it then I'm happy, anything more is gravy.

I'm not really a warhammer fan, I've no idea about the lore, I've never painted a figurine, however I admire and respect the sheer artistic talent of creating it all - that beauty, and diligence is all here within Darktide. The visuals are lovely, all genres just mushed together in one place - Gothic, steampunk, futuristic, religious... just everything.

The care and attention that has gone into creating nearly every aspect of the game is admirable.

Oh, and best flamethrower visuals I've seen in a game since Return to Castle Wolfenstien.

Works great on Manjaro, Flatpak Steam, no issues at all, AMD system - best with friends.
Posted 23 January.
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3 people found this review helpful
13.3 hrs on record (5.5 hrs at review time)
I'd put off getting this but have had a lot of fun with into the breach, xcom, fights in tight spaces; I've a long history with turn based stuff going all the way back to CIV 1, Jagged alliance etc...

This lies in the casual, chill out zone, really nice to play, very goofy and fun solving the zones - it ain't rocket science, but it's rewarding enough when you pull off the confidence goals (optional achievements per level)

The optional goals actually help you sometimes, they imply something is possible, so stuff like "finish in 1 turn" is like... right, roll sleves up, this must be doable in 1 turn!

Played on Deck and Manjaro Linux, works great, first time launching after installing on either *might* lauch (it'll say it's doing then stop) but just launch again and it's fine after that. Deck controls arn't quite as intutive as I'd like however you do get used to them.

Rewind feature is class and lets be honest, is sometimes how you need to play games like this to just toy and experiment with the situation a little.
Posted 22 January.
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2 people found this review helpful
10.1 hrs on record
Not as refined as Detroit : Become Human - if you've played neither, play this first because it's worse mechanically than Detroit.

Cool story, with some nice twists and turns, marred by a frankly abhorrent control scheme - I'm sorry Sony, but you didn't pay anyone to play this JUST ONCE using keyboard and mouse, otherwise you'd know the CIA exam is impossible without a controller to pass the written part.

Quicktime events here suffer unclear controls, sometimes you mash 1, sometimes you hold 1, sometimes you swipe towards the danger, sometimes away, sometimes that's obvious, sometimes it's not.

However, the story is decent and held up by quality voice acting - some episodes feel a bit... disjointed and pointless and could probably be dropped entirely - but overall I had a good time with this one, JUST, the controls still make me mad.

I'd say pick this one up on deep discount or in a bundle as I did - not worth full price, because full testing was not completed!
Posted 18 January.
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4 people found this review helpful
10.9 hrs on record
The best, most interesting game I've played in ages, genuinely compelling and gripping, didn't skip any cutscene, and interaction, it was all absolutely brilliant and clever, I have so many thoughts on it; I'd put off playing it until yesterday I just fancied it.

Amazing graphics that shame todays stuff, like phantom pain levels of detail, great soundtrack and compelling story. Very chill to play but wear headphones and sink in. Honestly I wonder why we need ray-tracing and all that nonsense when this just looks fantastic.

Imperfections in the recipie would be :
- Occasionally annoying controls.
- Occasionally Janky camera angles.
- Some characters can be fickle.

Don't research anything, else, this is a wonderful game - go blind.
Posted 12 January.
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3 people found this review helpful
0.5 hrs on record
Visually interesting, but gameplay is just empty and dull, no direction at all given in the initial area so you end up lost, fumbling doors and puzzles trying to progress. What a shame, because the art style looks wonderfully macabre; the trailer makes the game look much better than it actually plays. Geniune dissapointment, it looked fantastic.
Posted 6 December, 2025.
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335 people found this review helpful
8 people found this review funny
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26.8 hrs on record
I got enough enjoyment out of ARC for what I paid for it (around £30) but have decided to pack it in. A bit of background, I've 2k+ hours on Hunt:Showdown, and untold hours gaming in general over the past 40+ years - and whilst I had a nice honeymoon with ARC, it wasn't long before the sheen wore down and the ugly parts began to show.

- On release we had absurd hit registration, they addressed this is patch 1, so good on them, it's still not amazing, but it's better. Expect to be hit round corners, play with jiggle peeks and see how they work for you; I think the server predicts you'll keep moving and gives the peek-ee chance to hammer you.

- There are no loadouts - what I mean by this is the only quick way into a game is to take the free loadout, which hands you a random tier 1 weapon, a full stack of ammo, a basic shield, no safe slot, and a random assortment of consumables which can contain useless items, like binoculars.

If you want to take another loadout you build it all from your inventory, and if you need to craft some of that well get comfortable because you'll be here a while navigating menus and remembering which bench it is that crafts ammo (no, it's not the gunsmith bench)

This process is painful when you're on a loosing streak and you quickly run out of resources so resort to the free loadouts.

In Hunt:Showdown a free hunter would be chosen from a small roster so you could pick the best one for your playstyle, strengths or team makeup. You could also augment the hunter with odd items you had in your stash, in ARCs case - more bandages and shield rechargers are pretty bloody basic items - especially when the game can spawn you right next to other raiders or AI.

- You are also massively undergeared to PvP with a free raider, that wasn't the case in the beta or early days, but now we begin to see that with tier 3 guns, shields more commonplace - remember you have a single shield recharge and bandage - a single shot from another raider and you're on your last legs.

- Even getting the drop on another raider, you'll empty the clip into their heads if you happen to get a good close range option, reload, and they'll drill through your level 1 shield in 3 or 4 shots, bam, dead, back to crafting menu.

And so it suffers the dark and darker issue all over again, a failure to balance or match up vs players of similar gearing.

- You will also spawn into a round halfway - this means the dynamic of play is changed, you have no idea where anybody might be, where they might have been, what loot places are taken or trapped, oh that quest you wanted to do that needs 25 minutes? Nope, not enough time friend, extract, back to menu.

- Searching items is just watching progress bars, then more bars waiting for the items to appear, it's like my guys got cataract or something, I can just imagine him squinting into the drawer he's searching trying to make out the mix tape they've just found.

- Certain items and weapons are locked behind bench upgrades, and some of the items you need to do that are stupidly hard to find, i.e rusted gears, this further separates the lower and higher players since higher level weapons make a big enough difference to turn the tide in a fight. I don't even want to tell you how long I tried finding prickly pears.

Embark have made a good game here, it's styled very 80's / star-wars to appear to us 80's kids - and I enjoyed the time I spent discovering the game - after a night of repeated losses I recognised something I'd felt before with Hunt... crippling lows to the feeling and flow of playing the game, but this time, without the highs of landing that headshot with the worst weapon in the game - Hunt became an unhealthy habit for me, I know that ARC becomes that for me, it becomes an abusive relationship and I'm not blindly in love with Arc, I'm sorry but you just don't do it like Hunt did it for me, it's not worth it.

I do like how lethal the Arc can be, the maps are pretty, the guns and stuff feel good, the setting is fleshed out and the lore compelling, the store isn't obnoxiously placed in the menus or anything though the prices are steep.

Later in the evening I played other games I'd put down because of ARC and as fate would have it, ended up in tears of laughter with friends just enjoying my free time. I left for the evening feeling good; That's what gaming is for me, ARC cannot reliably deliver that.
Posted 14 November, 2025.
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12 people found this review helpful
179.4 hrs on record (76.4 hrs at review time)
Review subject to change because games aren't static these days.

Imagine you bought a car with a radio that didn't work because everyone else in other cars was (ab)using said radio in their cars, then imagine the people who sold you the car disabled key parts of the radio because some users where using it wrong. That's where we are with BF6 portal games, no XP or challeges can be completed in these games, if you can ever make one without an error.

This wouldn't be a problem if the gear unlock system wasn't basically a full time job, scaled probably to the people who can sink 6 hours a day into it and not the adults who have to work for a living and just want to chill out with friends.

Key equipment like spawn beacons & certain weapons are all behind absolutely horrifically scaled tasks, clearly untested by any normal human - so what you have are all the guys who are already fantastic at the game with said equipment, and you, can't spawn your team in that clever little spot you've found because you've not murdered 30 people 7 seconds after injecting yourself with something that blurs the screen.. gate-keeping the core weapons and equipment is just a bad game design decision - skins go ahead, but not basic stuff that means we're on a level playing field with other players.

However, the game play itself is solid, and being a part of the growing game culture from the start with other good friends trumps many negatives, the game feels good, most of the time - hit reg can be sketchy - and the map design is questionable - too small or too big - not enough cover on the big maps, too much clutter on the small maps.

Again... solved by letting portal maps give standard progression and allowing the players to build and publish maps within Portal - we'd see some classics like Metro, Karkland come back plus new content!

Overall, I personally am having a good time on it, but it has been mis-sold with the portal experience and the scaling is way off on challenges - this will only make new players, joining later in time struggling for hours to get the fundamentals in place whilst the level 500s dance on their faces.

If you want to be a part of the developing climate of the game, sure, go buy it. Especially if you're going in with a good group of buddies.

If you want a solid battlefield X shooter, then any of the ones before this one will sort you out, I actually put BF1 on over the weekend to just check it vs BF6 and it's a heck of a lot of fun.

Edit for steam awards! This is still a good game - there are many great things about it - I wish there was a "neutral" option in Steam because it is kinda worth it, but still, the obnoxious challenges that force you into their new mode are unwelcome along with the weird way they disband matches and players after EVERY ROUND... why no server browser option?
Posted 28 October, 2025. Last edited 24 November, 2025.
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27 people found this review helpful
1 person found this review funny
2
0.7 hrs on record
I'm glad they've done this, but damn... I was way more tolerant of games when I was a lad... no wonder I found this confusing to navigate, because it's genuinely very difficult to navigate!!

Absolutely amazing that they've kept such an old game alive, love the vibe of what they've done here, and done it well. We were able to knock up a co-op within minutes, one of us on Linux, the rest windows, no problem, all good.

This friends, is a slice of what games used to be back in the 90's and it was utter wonderland to us back then, my teenage self was lost in this for months, I'm glad I got to go back for a bit, thank you.
Posted 9 September, 2025.
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2 people found this review helpful
70.2 hrs on record (12.9 hrs at review time)
Early Access Review
Yes, but also no.

I 100% clocked Hades 1; Hades 2 felt familiar, but with some nice welcome differences - it took me about 10-12 hours to reliably be able to clock the game on zero fear (like the old heat system) in part due to just being used to Hades 1.

The artwork and music is outstanding, I love how all the lore ties into the first game, there's much to learn and see and I'm only part the way through unlocking things - I don't even have the weapon aspects yet.

However, it's not all sunshine and roses.

The grind to unlock things feels less natural than Hades 1, a bit more painful, and the ability to progress is locked behind these crafting obsticles. There's also a very clear bias towards ranged builds as other reviewers mention - I was able to succeed with an axe build, but in no small part due to a massively overpowered hammer cast that I could keep dropping on enemies from afar whilst hitting nearby ones with said Axe.

I'd like to see that balanced a little more.

Other reviews suggest "the first 40 hours are grind" and yeah, I can believe it...

Finally, the absolutely obnoxious sheep transfiguration needs removing - it's not even hard to avoid damage when you're turned into a sheep during particular boss fight, but the fact it's nigh on impossible to avoid is just dull - honestly the worst part of the entire run for me, I roll my eyes every time it happens because it's just boring waiting for it to run out whilst you hop avoiding missiles.

In summary, worth it for me, I'll probably 100% it again over time - needs better balanced weapons and some ease or better feeling grind / unlock process - remove the stupid sheep bit and this is pretty much perfect.

I am having fun with it though :-)

P.S did I mention the sheep bit?
Posted 4 September, 2025.
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Showing 1-10 of 66 entries