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Culling frozen right in front of Lagoon's castle - invisible terrain does not get renderedColony Survival was a Daily Deal last Sunday. For an entire week, the game is 50% off! This is the moment to purchase the game for yourself, to recommend it to your friends - or to gift it to them!
The "Culling Texture" right in front of Lagoon's towersOptimization is always good, but this new feature is a necessary prerequisite before we can work on two other things we’d like to add in the future: 
Colony Survival is currently 25% off until 5 January!
We’ve already started working on 0.15.1. The main gameplay addition will be the “Oddity Press”. It will work in a similar way as the windmill: it can craft items without a colonist being present. But where the windmill is aimed at producing functional blocks for the early game, the Oddity Press is aimed at totally non-functional items. It will produce tables, chairs, desks, decorative items and furniture without any clear gameplay advantage, but that will be crucial to anyone trying to build a lively, immersive world.
Zun’s working on occlusion culling. Currently, all objects in the direction the camera aims at are rendered. But a bunch of these are often not actually visible to the player, like farms hidden behind buildings or hills. If you can figure out which of these are invisible before the scene is rendered, then you can just skip these objects completely. This has large performance benefits - especially for underground colonies.
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