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We've just released Steam Audio 4.6.0
The Wwise plugin supports all the platforms supported by Steam Audio: Windows (32-bit, 64-bit), Linux (64-bit), macOS (Intel, Apple Silicon), Android (armv7, arm64, x86), iOS.
We are excited to announce that with the latest release of Steam Audio
The choice of what features we work on is often driven by the needs of internal projects. For instance, during the development of Half-Life: Alyx, we spent a lot of time working on our hybrid reverb and pathing features, which we later released as part of Steam Audio 4.0.0. These priorities might not always align with partner priorities, so we want to remove roadblocks that prevent partners from implementing spatial audio features that require access to the core Steam Audio SDK. As an example, we may be working on fixing a performance issue in Steam Audio affecting an internal project, but a partner may need Steam Audio ported to a console platform. Making the entire SDK available as open source allows partners to manage the port themselves, and optimize it for their needs, while also allowing them to contribute their changes back if desired.
The major new features of the Unreal Engine plugin in this release include:
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