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Empires emp
STEAM GROUP
Empires emp
43
IN-GAME
365
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Founded
6 August, 2007
ABOUT Empires

Official Empires Community Page

Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:

Four infantry classes

Prepare a surprise attack as the scout or take the enemy head-on as the rifleman. Drive back enemy tanks as the grenadier or support your team as the engineer. With four different infantry classes, each with customizable skills, you can create the perfect class to fit your playing style.


Squad-Based Teamwork

Players can organize themselves into highly-effective squads, overwhelming their opponents with superior tactics. Squad leaders can not only direct their respective members, but also use special squad powers such as reviving dead squad members or calling down an artillery strike on the enemy.


Vehicle Combat

Whether you're ferrying troops around the battlefield with the Armored Personnel Carrier or reigning fire upon your foes with the Artillery tank, Empires features a variety of vehicular combat. Choose from six different vehicle types, including three levels of tanks, and customize your weapons, armor, and engines.


Real-Time Strategy Commander

For those more inclined to RTS gameplay, you can play as the commander. Place buildings, build defensive turrets, construct vehicles, and conduct research on your way to leading your team to victory.


With 15 official maps and dozens more community-created ones, no two matches are ever the same. Empires brings FPS/RTS gameplay to a whole new level. Join up today and see what you've been missing.

Website[www.empiresmod.com]
Discord[discord.gg]
Wiki[wiki.empiresmod.com]
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
Empires 2.39.3 Released!

We're happy to announce version 2.39.3 which is live on Steam right now. Changelog below and also on our Website[www.empiresmod.com]

Come join us on Discord![discord.gg]
Don't forget to check our Discord events to see the date and time of when games are played.

Changelog:
Bugfixes
  • Minor optimizations to the visibility system.

  • Minor fixes to the layout of the vehicle weapon HUD.

  • Vehicle weapon reload is now properly telegraphed via the vehicle HUD. Previously, no progress bar would display if reloading a weapon.

  • Fixed an issue with prop_static entities not blocking explosion damage as intended.

  • Fixed a regression that allowed players using hide to be spotted by other players.

  • Fixed a bug where players could detect enemy commanders in the command interface using the scout’s enhanced senses skill.

  • Improved mine defusal while inside buildings.

  • The player camera angles are now snapped to the vehicle turret position when entering the driver seat.

  • Speculative fix to prevent spotting diamonds appearing on the HUD where they shouldn’t.

  • Speculative fix for a client crash while using the research menu.

Script/Game Balance
Vehicles

Armor

  • Increased Deflective Angle Modifier from 0.8 to 1

Engine

  • Increased Fission Reactor’s cooling at max from -3 to -4

Weapons

  • Medium Chain gun

    • Projectile Spread decreased from 0.0275 to 0.0225

    • FalloffEnd increased from 1250 to 2000

  • Nuclear Missile Launcher

    • Changed ammo pool to be 10 clips of 1 missile. This allows the reload sound to play when ready to fire again.

Empires 2.39.2 Released!

We're happy to announce version 2.39.2 which is live on Steam right now. Changelog below and also on our Website[www.empiresmod.com]

Come join us on Discord![discord.gg]
Don't forget to check our Discord events to see the date and time of when games are played.

Changelog:
Features
  • Further adjustments to the visibility system introduced in 2.39.0:

    • Optimized functionality of the visibility manager game system.

      • Implemented a console variable on the server to control the update rate of the visibility manager processing. emp_sv_vis_manager_update_interval - This is in seconds and the default value is 0.01 (update per frame if running at 100 tickrate).

      • Various improvements to speed of processing, reducing the processing of detectable components where possible.

  • Remaining vehicle carcass recycle amounts are now shown on the full screen mini-map (default key bind = M).

    • This may be subject to change or be removed but this has been added for testing purposes. It may be disabled by default in a future update, with an option to enable it in the multiplayer options menu.

Bugfixes
  • Speculative fix to prevent spotting diamonds appearing on the HUD where they shouldn’t.

Script/Game Balance
Infantry

Weapons

Increased ammo reserves after reviewing & testing the recent changes in 2.39.1.

Engineer:

  • Increased reserve ammo from 2 clips per weapon to 3 for most weapons.

    • Shotgun ammo increased from 16 to 18

    • SMG1 ammo increased from 70 to 105

    • SMG2 ammo increased from 80 to 120

    • Machine Pistol ammo increased from 30 to 45

    • Pistol 1 ammo increased from 28 to 36

    • BE Pistol 2 ammo increased from 14 to 21

    • NF Shotgun Pistol ammo remains at 8

Grenadier:

  • No changes to reserve ammo values.

Rifleman:

  • Increased reserve ammo from 3 clips per weapon to 4 for most weapons. 1 extra seismic grenade.

    • NF Assault Rifle ammo increased from 120 to 150 (5 clips)

    • Burst Rifle ammo increased from 120 to 150 (5 clips)

    • BE Heavy Rifle ammo increased from 120 to 160

    • Machine Pistol ammo increased from 45 to 60

    • Pistol 1 ammo increased from 36 to 48

    • BE Pistol 2 ammo increased from 21 to 28

    • Seismic Grenade ammo increased from 3 to 4

Scout:

  • Increased reserve ammo from 3 clips per weapon to 4 for most weapons.

    • SMG2 ammo increased from 120 to 160

    • SMG3 ammo increased from 42 to 56

    • Machine Pistol ammo increased from 45 to 60

    • Pistol 1 ammo increased from 36 to 48

    • BE Pistol 2 ammo increased from 21 to 28

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