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Bangerz Hangout Bangerz.TF
STEAM GROUP
Bangerz Hangout Bangerz.TF
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ABOUT Bangerz Hangout

Welcome to Bangerz.TF

Formerly known as Bangerz Hangout

Engineer Fortress servers:
(Resurrection of Nemu's version)

TF2 Engineer Fortress -- 104.192.6.62:27015 OR bangerz.tf:27015

TF2 Classified Engineer Fortress #1 -- 104.192.6.62:27016 / bangerz.tf:27016
TF2 Classified Engineer Fortress #2 -- 104.192.6.62:27017 / bangerz.tf:27017
TF2 Classified Engineer Fortress #3 -- 104.192.6.62:27018 / bangerz.tf:27018
TF2 Classified Engineer Fortress #4 -- 104.192.6.62:27019 / bangerz.tf:27019
TF2 Classified Engineer Fortress #5 -- 104.192.6.62:27030 / bangerz.tf:27030

TF2CWare #1 -- 104.192.6.62:27035 / bangerz.tf:27035
TF2CWare #2 -- 104.192.6.62:27055 / bangerz.tf:27055

This Steam group is not active as much. For the latest info and news on Engineer Fortress, join the Discord below!

Discord Server[www.discord.gg]
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87 Comments
Zeugziumy 25 Jan @ 8:14pm 
All good, thanks for addressing it. The Uncletopia version is kinda fun, but the lack of difficulty options there (and the lack of third person view command) is unfortunate. So I still believe Bangerz is the better choice overall, not to mention it has a huge map variety.
Dynamilk 25 Jan @ 8:11pm 
This has happened before with the difficulty system a few years ago. People adapted to it, I had to keep buffing it. It was fine until the RTU system, which now, is due for another buffing.
Dynamilk 25 Jan @ 8:07pm 
Right now, there are some maps that benefit the current XTREME settings with RTU on, like cp_5gorge, pl_pier, and pl_upward, whilst other maps, like you mentioned, are easier, as people are now adapting (or adapted) to the RTU system.

Anyways, enough long talk, the point is: I'll buff up the difficulties soon, that's no problem on my end. Feel free to play on Uncletopia's variant in the meantime, as half its code is Bangerz code. There is a 1ku server that does have MVM upgrades, similar style to what we have, but with some quirks on some maps, as they use their own "stripper configs."
Dynamilk 25 Jan @ 8:07pm 
The current difficulty settings were never set to have an upgrade system in mind, as it was never an idea to have back then. Others have complained about it before, you're not the only one. It will be buffed next month.

We used to have it so that players had to vote in the RTU system, regardless of count, but due to the overwhelming desire of it, I made it automatic if it was more than 16 players. I think that now I increased the slots to 32, I could bump it up to like 21-24 players required. I'll think on that as time goes on.

90% of the maps made in the TF2 community never had the idea of having an upgrade system (obviously). That's the problem in its entirety. Because one map (cp_freaky_fair) was made for an upgrade system, while the others (MVM) revolves around it, all the other maps are easier to beat on Engineer Fortress, or if it were on a vanilla mode, EASY to beat (intensifying the easy part...)
Zeugziumy 25 Jan @ 6:25pm 
Design-wise, Freaky Fair worked perfectly with the Upgrades System due to having specific upgrades removed for PvP combat, as well its compact and narrow layout. Getting to the last point was a challenge due to most entrances being narrow. The only open area was the middle one, which was a lot of fun since you could rack up credits to get ready for the last point.

Upgrades on open maps, while fun in theory (like Waffle House), doesn't seem to suit the Upgrade Station system too much. I still believe all of this could be resolved with harder difficulty when this mechanic is enabled.

I have also been playing the Uncletopia variant of this gamemode, and over there, there doesn't seem to be a lengthy invulnerable spawn timer for the Robot Engies. The lack of Upgrades, and having the ability to destroy them right after they leave spawn is a lot of fun. Matches take longer, but it feels very rewarding once you finally cap that last point. There is also no time limit.
Zeugziumy 25 Jan @ 6:21pm 
I will be honest, since the inclusion of the Upgrades System, I haven't been having that much fun than I used to before, which is weird, since I always thought that Freaky Fair was a very fun map due to its Upgrade System. I believe the biggest issue has to be how quick the matches are getting due to players getting eventually stronger therefore being easier to wipe the buildings and engies.

I believe the difficulty system needs to adapt if the Upgrade Station is enabled. Every difficult should be a little harder due to it, and X-TREME needs to be a lot more difficult, as it's mostly a cake-walk after a few minutes in. I'm also not sure if the Upgrade Station should enable by itself depending on player count, even though most people would vote anyway. I always thought that a separate server with Upgrades would be the best solution, but that may split up the playerbase.
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