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Anyways, enough long talk, the point is: I'll buff up the difficulties soon, that's no problem on my end. Feel free to play on Uncletopia's variant in the meantime, as half its code is Bangerz code. There is a 1ku server that does have MVM upgrades, similar style to what we have, but with some quirks on some maps, as they use their own "stripper configs."
We used to have it so that players had to vote in the RTU system, regardless of count, but due to the overwhelming desire of it, I made it automatic if it was more than 16 players. I think that now I increased the slots to 32, I could bump it up to like 21-24 players required. I'll think on that as time goes on.
90% of the maps made in the TF2 community never had the idea of having an upgrade system (obviously). That's the problem in its entirety. Because one map (cp_freaky_fair) was made for an upgrade system, while the others (MVM) revolves around it, all the other maps are easier to beat on Engineer Fortress, or if it were on a vanilla mode, EASY to beat (intensifying the easy part...)
Upgrades on open maps, while fun in theory (like Waffle House), doesn't seem to suit the Upgrade Station system too much. I still believe all of this could be resolved with harder difficulty when this mechanic is enabled.
I have also been playing the Uncletopia variant of this gamemode, and over there, there doesn't seem to be a lengthy invulnerable spawn timer for the Robot Engies. The lack of Upgrades, and having the ability to destroy them right after they leave spawn is a lot of fun. Matches take longer, but it feels very rewarding once you finally cap that last point. There is also no time limit.
I believe the difficulty system needs to adapt if the Upgrade Station is enabled. Every difficult should be a little harder due to it, and X-TREME needs to be a lot more difficult, as it's mostly a cake-walk after a few minutes in. I'm also not sure if the Upgrade Station should enable by itself depending on player count, even though most people would vote anyway. I always thought that a separate server with Upgrades would be the best solution, but that may split up the playerbase.