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Recent reviews by Headburstopen

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Showing 1-10 of 134 entries
No one has rated this review as helpful yet
1.0 hrs on record
Complete and total degeneracy. Unforgiveable. This game will actually steal a small amount of your soul power for each individual second that you play. Completely brainless slap buttons move through battle screens take the girls' clothes off RUB THE GIRL...

There truly is something to just slamming your way through a battle and hearing all of the loud, overlapping voices all cheering at the same time. At the very least, I do appreciate that this game knows exactly what it is, and it does not shy away from it, be ironic, or be disingenuine whatsoever. Commitment and authenticity matter when it comes to art. I like the dog girl...
Posted 6 February.
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No one has rated this review as helpful yet
12.9 hrs on record
Only played a little bit so far but am looking forward to playing more. It's such a simple game, almost plays like an indie-rogue like, but the core gameplay feels decent. The movement isn't great but it's fluid enough, the enemies' attacks are mostly well communicated and the aiming is alright. There's a good selection of weapons and upgrades too. The enemies are kind of repetitive but there is some variety. The overall theme of labor exploitation is appreciated and overt, and I do really hope that the opening statement of the game not being made in an exploitative working environment is true.

So, the art style is fantastic. It's bright, cheery, over-the-top, ridiculous, and heavily stylized in a great way. The voice acting is amazing too, every single voice actor is clearly giving it their all! But it has to be said that the game absolutely objectifies almost all of the women and girls in it. The two main PCs are literally dressed as schoolgirls but are obviously sexualized. And the dialogue present in the "augmentation" upgrade segments is really off-putting and weird. This is really gross and not okay, but this sort of disturbing stereotype is completely and deeply a part of a lot of anime and anime art-styles. I kind of get that this game is going to be geared towards teenage gooners and incels who just don't care about probably anyone else, but I feel like these things should still be pointed out and I would prefer to play games without these kinds of things.

I love how the lady with the huge honkers has bandaids on her cleavage though, kind of genius ngl

Okay, I beat the game, it was actually pretty fun. It gets repetitive past like, sixty floors, but what they've created here actually works. I would play a more complex version of this game, like if they made a sequel with a bigger budget I would absolutely buy it and play da heck out of it.
Posted 5 February. Last edited 6 February.
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No one has rated this review as helpful yet
1.3 hrs on record
Each level should have an optional pre-built complete thing along with a quick little explanation going through why it works to complete the level. This would keep the game basically exactly the same, so that people who do want to spend hundreds or thousands of hours learning the mechanics of the game can do so completely unimpeded, while others who do get stuck or who need a little bit of help won't end up just getting frustrated or bored and then refunding the game or recommending for others not to play it.
Posted 2 February. Last edited 3 February.
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1 person found this review helpful
29.6 hrs on record (7.9 hrs at review time)
I played this game a lot as a child, so nostalgia is a major factor in my enjoyment of the game. So far basically every different "management" game that I have played seems to at least bring something different to the table. Not just considering obviously JWE has dinosaurs. This game has rollercoasters. Zoo Tycoon has zoo animals. And dinosaurs. And this game has zoo animals too.

Setting that aside, what I mean is that every one of these different games seems to bring a kind of workflow and idea of what to focus on. For instance, Planet Zoo is incredibly complex, focusing more so on the management aspects of the game and intricate modular building systems as compared to Zoo Tycoon's simpler focus on just plopping down exhibits and looking at neat animals. JWE hits on a middle ground, being more complex than the Zoo Tycoon games, but not as complex as Planet Zoo.

RC Tycoon 3 is distinctly even simpler than any of these other "management" games. The money basically flows in no matter what, and the campaign mode feels practically like a rushed after-thought. It feels like the focus of this game is on creativity and fun with effectively unlimited resources. I made a free-play scenario and gave myself very limited money, and quickly ended up with enough cash to fill the whole map with rollercoasters. Micromanagement is still there, but not as much of a real focus. The actual interface for building coasters is so simple that you really can skip the tutorial and just go. Or at least I feel that way, after having not played for probably fifteen years.

There is a particular kind of light-hearted joy that comes along with just winging the design of a rollercoaster, and then getting to switch to the POV mode and actually kind of "experience" your creation.

My biggest issue with this Steam release is that it is probably overly-simple. The default resolution options are totally outdated. It also seems like there is literally zero new content added to the game. This is technically fine, I wouldn't expect new rides or stuff like that. Although some additional little modes could have been fun. Like the game by default doesn't come with any scenarios, and I don't think that it would have required much effort to add in some of those. So far there have been no crashes in my play sessions though. There are occasional odd visual glitches, but those are most likely also present in the original game. Considering all of this, I don't know if it actually makes sense to purchase this release when there might be a... free version of the game available online.
Posted 27 January. Last edited 27 January.
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No one has rated this review as helpful yet
4.1 hrs on record
I just didn't like this VN. Even after four hours I simply could not get into the story, it was just too slow and never clicked. And normally I absolutely can enjoy things that are slower paced. Everything that is here should appeal to me, so it makes me sad that it didn't connect with me. Honestly, some of the themes maybe felt a little bit too close to some of the emotional struggles that, at the time when I played, were causing me distress. And so the game triggered some bad emotional states and spirals that took a few days to pull myself out of.

I think that eventually, if I end up in a better emotional place overall, then I should probably come back and re-try to play this one. The trans rep is also okay, I guess that it's just nice to have that sort of representation generally but I dunno, it was fine.
Posted 25 January.
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No one has rated this review as helpful yet
3.0 hrs on record
I am horrible at RTS games but I tried the campaign for this game and was able to have some fun.
Posted 25 January.
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No one has rated this review as helpful yet
16.9 hrs on record
Man I hate this ♥♥♥♥.
Posted 25 January.
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No one has rated this review as helpful yet
1.3 hrs on record
Metal Slug is obviously a classic and excellent video game. I've enjoyed my time playing this port and it seems fine to me, although I have read that this is supposedly a bad port due to a variety of reasons. So I guess that if I really wanted to play a bunch more of this game then I would just go on the internet and look up the best way to play this game.

But the 79 blissfully unaware minutes that I spent playing this game were honestly acceptable.
Posted 25 January.
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No one has rated this review as helpful yet
1.0 hrs on record
Really cool, unfortunately it gives me migraines, so I can't play it. :(
Posted 25 January.
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No one has rated this review as helpful yet
294.3 hrs on record
This is the best FPS game ever made.

This and a fresh cart, please.
Posted 25 January.
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Showing 1-10 of 134 entries